You can actually get to the planet editor by changing the url to #/planets, but there's nothing you can do there at the moment. A browser-based tool for editing ONI save files Version 3.15.0 is Here Features: Compatility follows the most recent stable branch Open Source Local editing: The save file is never sent to any server all edits are performed in browser Offline editing: Under settings, enable Offline Mode for use. The result is unless I populate the edited planet with the correct details for that planet type, it deletes all the content and you end up with an empty planet. The game stores the contents of the planets in the save file, but verifies them on load and deletes what is inappropriate. I could still set it up to switch between the existing destinations, but I would have to duplicate all of the destination generation logic. I started work on a space destination editor a while ago, but lost interest when it turned out all the info is verified when it loads so you can't make custom planets. You can savescum the resource allocation for space destinations, but that late into a game it´s a pain to do it.] By Paige McMullen Published Jan 11, 2021. It goes over duplicant skills, how to preserve algae, and building tips. So instead of endlessly rolling duplicants I edit them. A guide explaining how to get started in the 2D world of Oxygen Not Included. If there is no way, I would love to have this added Is there a way to edit space destinations at the moment ?
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